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Contest design with threshold objectives

Alternative title:
Contest design with threshold objectives
Abstract:
We study contests where the designer’s objective is an extension of the widely studied objective of maximizing the total output: The designer gets zero marginal utility from a player’s output if the output of the player is very low or very high. We consider two variants of this setting, which correspond to two objective functions: binary threshold, where the designer’s utility is a non-decreasing function of the number of players with output above a certain threshold; and linear threshold, where a player’s contribution to the designer’s utility is linear in her output if the output is between a lower and an upper threshold, and becomes constant below the lower and above the upper threshold. For both of these objectives, we study rank-order allocation contests and general contests. We characterize the contests that maximize the designer’s objective and indicate techniques to efficiently compute them.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1007/s00182-025-00964-0

Authors

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Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Sub department:
Computer Science
Role:
Author
ORCID:
0000-0002-4771-4612
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Sub department:
Computer Science
Role:
Author


Publisher:
Springer
Journal:
International Journal of Game Theory More from this journal
Volume:
54
Issue:
2
Article number:
43
Publication date:
2025-11-24
Acceptance date:
2025-10-03
DOI:
EISSN:
1432-1270
ISSN:
0020-7276


Language:
English
Keywords:
Pubs id:
2338383
Local pid:
pubs:2338383
Source identifiers:
3503181
Deposit date:
2025-11-24
ARK identifier:
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