Journal article
Contest design with threshold objectives
- Alternative title:
- Contest design with threshold objectives
- Abstract:
- We study contests where the designer’s objective is an extension of the widely studied objective of maximizing the total output: The designer gets zero marginal utility from a player’s output if the output of the player is very low or very high. We consider two variants of this setting, which correspond to two objective functions: binary threshold, where the designer’s utility is a non-decreasing function of the number of players with output above a certain threshold; and linear threshold, where a player’s contribution to the designer’s utility is linear in her output if the output is between a lower and an upper threshold, and becomes constant below the lower and above the upper threshold. For both of these objectives, we study rank-order allocation contests and general contests. We characterize the contests that maximize the designer’s objective and indicate techniques to efficiently compute them.
- Publication status:
- Published
- Peer review status:
- Peer reviewed
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- Files:
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(Preview, Version of record, pdf, 7.1MB, Terms of use)
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- Publisher copy:
- 10.1007/s00182-025-00964-0
Authors
- Publisher:
- Springer
- Journal:
- International Journal of Game Theory More from this journal
- Volume:
- 54
- Issue:
- 2
- Article number:
- 43
- Publication date:
- 2025-11-24
- Acceptance date:
- 2025-10-03
- DOI:
- EISSN:
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1432-1270
- ISSN:
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0020-7276
- Language:
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English
- Keywords:
- Pubs id:
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2338383
- Local pid:
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pubs:2338383
- Source identifiers:
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3503181
- Deposit date:
-
2025-11-24
- ARK identifier:
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Terms of use
- Copyright date:
- 2025
- Licence:
- CC Attribution (CC BY)
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