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Thesis

Towards a more versatile dynamic-music for video games: approaches to compositional considerations and techniques for continuous music

Abstract:

This study contributes to practical discussions on the composition of dynamic music for video games from the composer’s perspective. Creating greater levels of immersion in players is used as a justification for the proposals of the thesis. It lays down foundational aesthetic elements in order to proceed with a logical methodology. The aim of this paper is to build upon, and further hybridise, two techniques used by composers and by video game designers to increase further the reactive agi...

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Institution:
University of Oxford
Division:
HUMS
Department:
Music Faculty
Oxford college:
Worcester College
Role:
Author

Contributors

Role:
Supervisor
Publication date:
2015
Type of award:
DPhil
Level of award:
Doctoral
Awarding institution:
University of Oxford

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