Journal article
Expected reachability-time games
- Abstract:
- Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the expected time to reach a target. The two players—called player Min and player Max—compete by proposing timed moves simultaneously and the move with a shorter delay is performed. The first player attempts to minimise the given objective while the second tries to maximise the objective. We observe that these games are not determined, and study decision problems related to computing the upper and lower values, showing that the problems are decidable and lie in the complexity class NEXPTIME ∩ co-NEXPTIME
- Publication status:
- Published
- Peer review status:
- Peer reviewed
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(Preview, Version of record, pdf, 710.3KB, Terms of use)
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- Publisher copy:
- 10.1016/j.tcs.2016.04.021
Authors
- Publisher:
- Elsevier
- Journal:
- Theoretical Computer Science More from this journal
- Volume:
- 631
- Pages:
- 139–160
- Publication date:
- 2016-01-01
- Acceptance date:
- 2016-04-15
- DOI:
- ISSN:
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0304-3975
- Keywords:
- Pubs id:
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pubs:615402
- UUID:
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uuid:0c887132-2027-4d95-ad0c-2a29acf5c9ab
- Local pid:
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pubs:615402
- Source identifiers:
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615402
- Deposit date:
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2016-04-15
- ARK identifier:
Terms of use
- Copyright holder:
- Forejt et al
- Copyright date:
- 2016
- Notes:
- Copyright © 2016 The Authors. Published by Elsevier B.V. Under a Creative Commons license.
- Licence:
- CC Attribution (CC BY)
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