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Journal article

The ideal self at play: the appeal of video games that let you be all you can be.

Abstract:
Video games constitute a popular form of entertainment that allows millions of people to adopt virtual identities. In our research, we explored the idea that the appeal of games is due in part to their ability to provide players with novel experiences that let them "try on" ideal aspects of their selves that might not find expression in everyday life. We found that video games were most intrinsically motivating and had the greatest influence on emotions when players' experiences of themselves during play were congruent with players' conceptions of their ideal selves. Additionally, we found that high levels of immersion in gaming environments, as well as large discrepancies between players' actual-self and ideal-self characteristics, magnified the link between intrinsic motivation and the experience of ideal-self characteristics during play.

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Publisher copy:
10.1177/0956797611418676

Authors


More by this author
Institution:
University of Oxford
Division:
MSD
Department:
Experimental Psychology
Role:
Author


Journal:
Psychological science More from this journal
Volume:
23
Issue:
1
Pages:
69-76
Publication date:
2012-01-01
DOI:
EISSN:
1467-9280
ISSN:
0956-7976


Language:
English
Keywords:
Pubs id:
pubs:425952
UUID:
uuid:ff6e9d60-e05e-4357-8582-8dd352003b3c
Local pid:
pubs:425952
Source identifiers:
425952
Deposit date:
2013-11-16

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