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Parallel Tracking and Mapping on a Camera Phone

Abstract:
Camera phones are a promising platform for hand-held augmented reality. As their computational resources grow, they are becoming increasingly suitable for visual tracking tasks. At the same time, they still offer considerable challenges: Their cameras offer a narrow field-of-view not best suitable for robust tracking; images are often received at less than 15Hz; long exposure times result in significant motion blur; and finally, a rolling shutter causes severe smearing effects. This paper describes an attempt to implement a keyframe-based SLAMsystem on a camera phone (specifically, the Apple iPhone 3G). We describe a series of adaptations to the Parallel Tracking and Mapping system to mitigate the impact of the device's imaging deficiencies. Early results demonstrate a system capable of generating and augmenting small maps, albeit with reduced accuracy and robustness compared to SLAM on a PC. ©2009 IEEE.
Publication status:
Published

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Publisher copy:
10.1109/ISMAR.2009.5336495

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Host title:
2009 8TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY - SCIENCE AND TECHNOLOGY
Pages:
83-86
Publication date:
2009-01-01
DOI:
ISSN:
1554-7868
ISBN:
9781424453887


Pubs id:
pubs:109228
UUID:
uuid:e8bdfdc3-d9da-4d04-9691-3738c5136ae3
Local pid:
pubs:109228
Source identifiers:
109228
Deposit date:
2012-12-19

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