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Journal article

Coziness in Games: Second Homes, Audiences, and Esthetics

Abstract:
The “Cozy” game has gained traction as a concept in contemporary game culture as a set of formal generic features. While we examine the way that Cozy Games are often now defined as a genre, we demonstrate that “coziness in games” has widespread formal and engagement functions and can be experienced in a whole range of games, not simply those defined by the Cozy genre. In focusing on the player–text relationship, and in using a literary model, we seek to widen the discourse and range of meanings of coziness in, as well as of, games. This approach enables us to think about our own lived experience of playing games in terms of the generation of affect, as well as opening the way for renewed analysis of representation, ideology, and cognition.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1177/15554120241310920

Authors

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Role:
Author
ORCID:
0000-0002-0744-4144
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Role:
Author
ORCID:
0000-0001-6662-6629
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Institution:
University of Oxford
Division:
MSD
Department:
Psychiatry
Sub department:
Psychiatry
Role:
Author


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Funder identifier:
https://doi.org/10.13039/501100000265


Publisher:
SAGE Publications
Journal:
Games and Culture More from this journal
Volume:
21
Issue:
5
Pages:
1170-1188
Publication date:
2025-01-09
DOI:
EISSN:
1555-4139
ISSN:
1555-4120


Language:
English
Keywords:
Source identifiers:
4075046
Deposit date:
2026-05-23
ARK identifier:
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