Journal article
Characterising and recognising game-perfect graphs
- Abstract:
- Consider a vertex colouring game played on a simple graph with π permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once the graph is fully coloured, in which case the maker wins, or the graph can no longer be fully coloured, in which case the breaker wins. In the game ππ΅, the breaker makes the first move. Our main focus is on the class of ππ΅-perfect graphs: graphs such that for every induced subgraph π», the game ππ΅ played on π» admits a winning strategy for the maker with only π(π») colours, where π(π») denotes the clique number of π». Complementing analogous results for other variations of the game, we characterise ππ΅-perfect graphs in two ways, by forbidden induced subgraphs and by explicit structural descriptions. We also present a clique module decomposition, which may be of independent interest, that allows us to efficiently recognise ππ΅-perfect graphs.
- Publication status:
- Published
- Peer review status:
- Peer reviewed
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- Files:
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(Preview, Version of record, pdf, 653.4KB, Terms of use)
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- Publisher copy:
- 10.23638/DMTCS-21-1-6
Authors
- Publisher:
- Episciences.org
- Journal:
- Discrete Mathematics & Theoretical Computer Science More from this journal
- Volume:
- 21
- Issue:
- 1
- Article number:
- 6
- Publication date:
- 2019-05-23
- Acceptance date:
- 2019-04-22
- DOI:
- EISSN:
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1365-8050
- ISSN:
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1462-7264
- Language:
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English
- Keywords:
- Pubs id:
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1494459
- Local pid:
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pubs:1494459
- Deposit date:
-
2023-07-20
Terms of use
- Copyright holder:
- Andres and Lock
- Copyright date:
- 2019
- Rights statement:
- Β© 2019 by the author(s). Distributed under a Creative Commons Attribution 4.0 International License.
- Licence:
- CC Attribution (CC BY)
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