Journal article icon

Journal article

Characterising and recognising game-perfect graphs

Abstract:
Consider a vertex colouring game played on a simple graph with π‘˜ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once the graph is fully coloured, in which case the maker wins, or the graph can no longer be fully coloured, in which case the breaker wins. In the game 𝑔𝐡, the breaker makes the first move. Our main focus is on the class of 𝑔𝐡-perfect graphs: graphs such that for every induced subgraph 𝐻, the game 𝑔𝐡 played on 𝐻 admits a winning strategy for the maker with only πœ”(𝐻) colours, where πœ”(𝐻) denotes the clique number of 𝐻. Complementing analogous results for other variations of the game, we characterise 𝑔𝐡-perfect graphs in two ways, by forbidden induced subgraphs and by explicit structural descriptions. We also present a clique module decomposition, which may be of independent interest, that allows us to efficiently recognise 𝑔𝐡-perfect graphs.
Publication status:
Published
Peer review status:
Peer reviewed

Actions


Access Document


Publisher copy:
10.23638/DMTCS-21-1-6

Authors


More by this author
Institution:
University of Oxford
Division:
SSD
Department:
Economics
Research group:
Computer Science
Oxford college:
Balliol College
Role:
Author
ORCID:
0000-0002-0604-2602


Publisher:
Episciences.org
Journal:
Discrete Mathematics & Theoretical Computer Science More from this journal
Volume:
21
Issue:
1
Article number:
6
Publication date:
2019-05-23
Acceptance date:
2019-04-22
DOI:
EISSN:
1365-8050
ISSN:
1462-7264


Terms of use



Views and Downloads






If you are the owner of this record, you can report an update to it here: Report update to this record

TO TOP