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Composing and realising a game-like performance for Disklavier and electronics

Abstract:
“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer’s original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach.
Publication status:
Published
Peer review status:
Peer reviewed

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Institution:
University of Oxford
Division:
MPLS
Department:
Engineering Science
Sub department:
Oxford e-Research Centre
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Engineering Science
Sub department:
Oxford e-Research Centre
Role:
Author


Publisher:
New Interfaces for Musical Expression
Host title:
International Conference on New Interfaces for Musical Expression (NIME), Aalborg University Copenhagen, Denmark, May 15-19, 2017
Journal:
New Interfaces for Musical Expression (NIME) 2017 More from this journal
Publication date:
2017-05-18
Acceptance date:
2017-04-18
ISSN:
2220-4806


Keywords:
Pubs id:
pubs:709063
UUID:
uuid:a224a5ed-eb81-4545-b2ee-7db92fd21ee3
Local pid:
pubs:709063
Source identifiers:
709063
Deposit date:
2017-07-24

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