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Thesis

Ulysses in cyberspace: examining the effectiveness of design patterns for digital self-control

Abstract:

Instant access to information, entertainment, and connection enabled by smartphones and computers provides innumerable benefits, but also unprecedented opportunity for distraction. However, while technology companies have devoted enormous resources to keeping users 'hooked' on digital systems, little is known about how designers can best support people in regaining control over their digital device use.

This thesis argues that the emerging research into design patterns for digital self-control, which attempts to address this challenge, will benefit from (i) drawing on established psychological research on self-control, and (ii) using the existing landscape of apps and browser extensions for digital self-control on online stores as a resource for understanding potential design patterns and implementations.

To substantiate these arguments, the thesis proceeds in four steps: First, we adapt a well-established dual systems framework to the context of digital device use, to help explain the psychological mechanisms that underlie self-control struggles. Second, we investigate digital self-control tools (n = 367) on the Chrome Web, Google Play, and Apple App stores, by analysing their design features, user numbers, ratings, and reviews. Third, we present a controlled study of interventions for Facebook, drawn from popular tools on the Chrome Web store. Fourth, distilling findings from the previous steps, we present a workshop format intended as a research tool for long-term investigation of user struggles and solution strategies, to better understand and respond to the pervasive challenge of digital self-control. Throughout the thesis, we adopt open science practices and make our materials, data, and analyses publicly available.

The thesis concludes by arguing that future research should focus on design patterns that enable users to sculpt their digital environments such that the amount of - and motivational pull from - the information they are exposed to remain within a range that allows them to exert effective self-control without being overwhelmed by distractions.

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Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Research group:
Human Centred Computing
Oxford college:
Linacre College
Role:
Author
ORCID:
https://orcid.org/0000-0001-9960-1436

Contributors

Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Research group:
Human Centred Computing
Oxford college:
Jesus College
Role:
Supervisor


More from this funder
Funder identifier:
http://dx.doi.org/10.13039/501100000266
Funding agency for:
Lyngs, U
Shadbolt, N
Grant:
EP/R513295/1
Programme:
Doctoral Prize scheme
More from this funder
Funding agency for:
Shadbolt, N
Grant:
EP/J017728/2
Programme:
EPSRC grant (£6m) to researchers at Universities of Southampton, Oxford and Edinburgh to carry out the 5-year project SOCIAM: The Theory and Practice of Social Machines


Type of award:
DPhil
Level of award:
Doctoral
Awarding institution:
University of Oxford


Language:
English
Keywords:
Subjects:
Deposit date:
2021-03-11

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