Book section
Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators
- Abstract:
- Game assets such as characters, currencies and items are increasingly being traded for real money. Game operators have reacted in various ways: some attempt to curtail the trade, while others encourage it. A growing number are getting involved in the trade themselves. In this paper I develop a classification based on marketstructures that maps the range of strategies available to an operator for dealing with realmoney virtual asset trade. I apply the classification in four case studies and explore the implications of the various strategies on business, design and customer satisfaction. The case titles are EverQuest, Ultima Online, Habbo Hotel and Project Entropia. The results aim to help designers and business developers deal with the realmoney trade phenomenon in a more structured manner.
- Publication status:
- Published
- Peer review status:
- Not peer reviewed
Actions
- Publisher:
- Icfai University Press
- Host title:
- Virtual Worlds
- Pages:
- 113-137
- Publication date:
- 2008-01-01
- ISBN-10:
- 8131415856
- ISBN-13:
- 9788131415856
- Keywords:
- Pubs id:
-
pubs:826652
- UUID:
-
uuid:84d66abc-c96d-4e7b-9660-e42a0f5419d9
- Local pid:
-
pubs:826652
- Source identifiers:
-
826652
- Deposit date:
-
2018-02-25
Terms of use
- Copyright date:
- 2008
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