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Journal article

Imperfect information in Reactive Modules games

Abstract:
Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent systems, which is used in a number of practical model checking tools. Reactive Modules Games are a game-theoretic extension of Reactive Modules, in which system components are assumed to act strategically in an attempt to satisfy a temporal logic formula representing their individual goal. Reactive Modules Games with perfect information have been extensively studied, and the complexity of game theoretic decision problems relating to such games (such as the existence of Nash equilibria) have been comprehensively classified. In this article, we study Reactive Modules Games in which agents have only partial visibility of their environment.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1016/j.ic.2018.02.023

Authors

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Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author


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Grant:
Advanced Grant “RACE” (291528


Publisher:
Elsevier
Journal:
Information and Computation More from this journal
Volume:
261
Issue:
4
Pages:
650-675
Publication date:
2018-03-07
Acceptance date:
2017-07-01
DOI:
ISSN:
0890-5401


Keywords:
Pubs id:
pubs:702834
UUID:
uuid:7ed8ff96-a8e6-4636-bdc7-01808265d566
Local pid:
pubs:702834
Source identifiers:
702834
Deposit date:
2017-07-03
ARK identifier:

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