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Partially observable game-theoretic agent programming in Golog

Abstract:
In this paper, we present the agent programming language POGTGolog (Partially Observable Game-Theoretic Golog), which integrates explicit agent programming in Golog with game-theoretic multi-agent planning in partially observable stochastic games. In this framework, we assume one team of cooperative agents acting under partial observability, where the agents may also have different initial belief states and not necessarily the same rewards. POGTGolog allows for specifying a partial control program in a high-level logical language, which is then completed by an interpreter in an optimal way. To this end, we define a formal semantics of POGTGolog programs in terms of Nash equilibria, and we then specify a POGTGolog interpreter that computes one of these Nash equilibria.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1016/j.ijar.2019.12.017

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Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
ORCID:
0000-0002-7644-1668


Publisher:
Elsevier
Journal:
International Journal of Approximate Reasoning More from this journal
Volume:
119
Pages:
220-241
Publication date:
2020-01-17
Acceptance date:
2019-12-16
DOI:
ISSN:
0888-613X


Language:
English
Keywords:
Pubs id:
pubs:1082441
UUID:
uuid:6f9e6eb1-f4e9-4fae-8111-8def7d64b70b
Local pid:
pubs:1082441
Source identifiers:
1082441
Deposit date:
2020-01-14
ARK identifier:

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