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Neural probabilistic motor primitives for humanoid control

Abstract:
We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video (https://youtu.be/CaDEf-QcKwA) summarizing our results.
Publication status:
Published
Peer review status:
Peer reviewed

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Institution:
University of Oxford
Oxford college:
St Peter's College
Role:
Author


Host title:
International Conference on Learning Representations
Journal:
International Conference on Learning Representations More from this journal
Publication date:
2019-05-06
Acceptance date:
2018-12-21
Event location:
New Orleans, USA


Pubs id:
pubs:949226
UUID:
uuid:6a02be08-a2b6-46b5-a5cf-0ee99a23c67a
Local pid:
pubs:949226
Source identifiers:
949226
Deposit date:
2019-02-06
ARK identifier:

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