Conference item
Neural probabilistic motor primitives for humanoid control
- Abstract:
- We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video (https://youtu.be/CaDEf-QcKwA) summarizing our results.
- Publication status:
- Published
- Peer review status:
- Peer reviewed
Actions
Access Document
- Files:
-
-
(Preview, Accepted manuscript, pdf, 5.8MB, Terms of use)
-
Authors
- Host title:
- International Conference on Learning Representations
- Journal:
- International Conference on Learning Representations More from this journal
- Publication date:
- 2019-05-06
- Acceptance date:
- 2018-12-21
- Event location:
- New Orleans, USA
- Pubs id:
-
pubs:949226
- UUID:
-
uuid:6a02be08-a2b6-46b5-a5cf-0ee99a23c67a
- Local pid:
-
pubs:949226
- Source identifiers:
-
949226
- Deposit date:
-
2019-02-06
- ARK identifier:
Terms of use
- Copyright holder:
- Merel et al
- Copyright date:
- 2019
- Notes:
- This paper has been presented at the Seventh International Conference on Learning Representations, 06-09 May 2019, New Orleans, USA.
If you are the owner of this record, you can report an update to it here: Report update to this record