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Journal article

Quantified academic selves: The gamification of research through social networking services

Abstract:

Introduction

Our study critically engages with techniques of self-quantification in contemporary academia, by demonstrating how social networking services enact research and scholarly communication as a ‘game’.

Method

The empirical part of the study involves an analysis of two leading platforms: Impactstory and ResearchGate. Observed qualities of these platforms will be analyzed in detail with concrete examples of gaming features in focus. Subsequently, we relate ...

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Publication status:
Published
Peer review status:
Peer reviewed

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Institution:
University of Oxford
Division:
MSD
Department:
Primary Care Health Sciences
Role:
Author
Publisher:
University of Borås Publisher's website
Journal:
Information Research Journal website
Volume:
21
Issue:
2
Publication date:
2016-06-01
ISSN:
1368-1613
Source identifiers:
724423
Keywords:
Pubs id:
pubs:724423
UUID:
uuid:621ebcbe-5f6a-4952-88d4-3314f7b3b395
Local pid:
pubs:724423
Deposit date:
2017-09-22

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