Journal article icon

Journal article

Quantified academic selves: The gamification of research through social networking services

Abstract:

Introduction

Our study critically engages with techniques of self-quantification in contemporary academia, by demonstrating how social networking services enact research and scholarly communication as a ‘game’.

Method

The empirical part of the study involves an analysis of two leading platforms: Impactstory and ResearchGate. Observed qualities of these platforms will be analyzed in detail with concrete examples of gaming features in focus. Subsequently, we relate ...

Expand abstract
Publication status:
Published
Peer review status:
Peer reviewed
Version:
Accepted manuscript

Actions


Access Document


Files:

Authors


More by this author
Department:
Oxford, MSD, Primary Care, Primary Care Health Care Sciences
Role:
Author
Publisher:
University of Borås Publisher's website
Journal:
Information Research Journal website
Volume:
21
Issue:
2
Publication date:
2016-06-05
ISSN:
1368-1613
Pubs id:
pubs:724423
URN:
uri:621ebcbe-5f6a-4952-88d4-3314f7b3b395
UUID:
uuid:621ebcbe-5f6a-4952-88d4-3314f7b3b395
Local pid:
pubs:724423
Keywords:

Terms of use


Metrics


Views and Downloads






If you are the owner of this record, you can report an update to it here: Report update to this record

TO TOP