Conference item icon

Conference item

Imperfect information in reactive modules games

Abstract:
Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent systems, which is used in a number of practical model checking tools. Reactive Modules Games are a game-theoretic extension of Reactive Modules, in which agents in a system are assumed to act strategically in an attempt to satisfy a temporal logic formula representing their individual goal. Reactive Modules Games with perfect information have been closely studied, and the complexity of game theoretic decision problems relating to such games have been comprehensively classified. However, to date, no work has considered the imperfect information case. In this paper we address this gap, investigating Reactive Modules Games in which agents have only partial visibility of their environment.
Publication status:
Published
Peer review status:
Reviewed (other)

Actions

Authors

More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author


Publisher:
Association for the Advancement of Artificial Intelligence
Host title:
Proceedings of the Fifteenth International Conference on Principles of Knowledge Representation and Reasoning
Journal:
Proceedings of the Fifteenth International Conference on Principles of Knowledge Representation and Reasoning More from this journal
Pages:
390-399
Publication date:
2016-04-29
Acceptance date:
2016-01-21


Pubs id:
pubs:606561
UUID:
uuid:58f8f23a-4336-4c40-8cb9-57d946dd8590
Local pid:
pubs:606561
Source identifiers:
606561
Deposit date:
2016-02-26
ARK identifier:

Terms of use


Views and Downloads






If you are the owner of this record, you can report an update to it here: Report update to this record

TO TOP