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Logarithmic query complexity for approximate Nash computation in large games

Abstract:
We investigate the problem of equilibrium computation for “large” n-player games. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we mostly focus on the case where any change of strategy by a player causes other players’ payoffs to change by at most 1 n . We study algorithms having query access to the game’s payoff function, aiming to find ε-Nash equilibria. We seek algorithms that obtain ε as small as possible, in time polynomial in n. Our main result is a randomised algorithm that achieves ε approaching 1 8 for 2-strategy games in a completely uncoupled setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. O(log n) rounds/queries are required. We also show how to obtain a slight improvement over 1 8 , by introducing a small amount of communication between the players. Finally, we give extension of our results to large games with more than two strategies per player, and alternative largeness parameters.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1007/s00224-018-9851-8

Authors

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Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
ORCID:
0000-0002-5436-7890
More by this author
Institution:
University of Oxford
Role:
Author



Publisher:
Springer US
Journal:
Theory of Computing Systems More from this journal
Volume:
63
Issue:
1
Pages:
26–53
Publication date:
2018-02-17
Acceptance date:
2018-01-28
DOI:
EISSN:
1433-0490
ISSN:
1432-4350


Keywords:
Pubs id:
pubs:821864
UUID:
uuid:2f9dc1ef-0d83-42b1-8034-c0d54de02835
Local pid:
pubs:821864
Source identifiers:
821864
Deposit date:
2018-01-30
ARK identifier:

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