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Exploring player experience factors for designing persuasive recruitment games

Abstract:
Persuasive games, designed to change attitudes and inspire behavior change, have attracted significant interest. In particular, persuasive recruitment games are increasingly in demand due to under recruitment in many occupations. However, research on persuasive games often lacks clear design guidance and tends to focus on individual player experience factors, rather than identifying and prioritizing the most influential ones that should shape design decisions. Our study (n = 957) examined how player experience impacts recruitment interventions aimed at encouraging careers in teaching. We compared three approaches; a persuasive game, a “realistic job preview” (RJP) and a control game. Effectiveness was measured by increases in Interest (in teaching), Person-vocation (PV) fit and Self-efficacy. Results showed that the persuasive game was the most effective at increasing Interest, while the RJP had the greatest impact on PV fit and Self-efficacy. Interest was primarily influenced by experiences of meaning, followed by mastery. Conversely, mastery followed by meaning were the strongest influences on PV fit and Self-efficacy. Experiences of immersion or autonomy had no significant effect on persuasion. We discuss how understanding which aspects of game experience have most impact can aid the design of persuasive games for recruitment and other purposes.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1145/3748617

Authors


More by this author
Institution:
University of Oxford
Division:
SSD
Department:
Education
Role:
Author
More by this author
Institution:
University of Oxford
Division:
SSD
Department:
Education
Role:
Author
More by this author
Institution:
University of Oxford
Division:
SSD
Department:
Education
Role:
Author


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Funder identifier:
https://ror.org/03n0ht308
Grant:
ES/X002144/2


Publisher:
Association for Computing Machinery
Journal:
Proceedings of the ACM on Human-Computer Interaction More from this journal
Volume:
9
Issue:
6
Pages:
637-667
Article number:
GAMES022
Publication date:
2025-10-05
Acceptance date:
2025-07-24
DOI:
EISSN:
2573-0142
ISSN:
2573-0142


Language:
English
Keywords:
Pubs id:
2267755
Local pid:
pubs:2267755
Deposit date:
2025-08-04

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