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Journal article

Fighting games and Go: Exploring the aesthetics of play in professional gaming

Abstract:
This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg’s 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of ‘westernized’ player, the rise of professionalized computer gameplay has upset this trend, causing a re-aestheticization of professional game competition as a result of the many informal elements that contribute to the successes, and public perceptions, of professional players. In doing so we open up the consideration of the aesthetics of broadcasted gameplay, how they reflect back upon the players and the game, and locate this shift historically and culturally within the last two decades of computer games as a creative industry, entertainment industry, a media form, and as an embodied practice.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1177/0725513616689399

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Institution:
University of Oxford
Division:
SSD
Department:
Oxford Internet Institute
Role:
Author


Publisher:
SAGE Publications
Journal:
Thesis Eleven More from this journal
Volume:
138
Issue:
1
Pages:
26-45
Publication date:
2017-01-23
Acceptance date:
2017-01-06
DOI:
EISSN:
1461-7455
ISSN:
0725-5136


Keywords:
Pubs id:
pubs:825796
UUID:
uuid:2c290444-0864-42ea-a26f-16ae81c81b26
Local pid:
pubs:825796
Source identifiers:
825796
Deposit date:
2018-02-21
ARK identifier:

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