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Journal article

Simulating low-cost cameras for augmented reality compositing.

Abstract:
Video see-through Augmented Reality adds computer graphics to the real world in real time by overlaying graphics onto a live video feed. To achieve a realistic integration of the virtual and real imagery, the rendered images should have a similar appearance and quality to those produced by the video camera. This paper describes a compositing method which models the artifacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, Bayer masking, noise, sharpening, and color-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.
Publication status:
Published

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Publisher copy:
10.1109/tvcg.2009.210

Authors


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Institution:
University of Oxford
Division:
MPLS
Department:
Engineering Science
Role:
Author


Journal:
IEEE transactions on visualization and computer graphics More from this journal
Volume:
16
Issue:
3
Pages:
369-380
Publication date:
2010-01-01
DOI:
EISSN:
1941-0506
ISSN:
1077-2626


Language:
English
Keywords:
Pubs id:
pubs:62621
UUID:
uuid:1b07db45-6f1b-4937-a40c-7dd304adc8ff
Local pid:
pubs:62621
Source identifiers:
62621
Deposit date:
2012-12-19

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