Journal article
Real-time, fast radio transient searches with GPU de-dispersion
- Abstract:
- The identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as $\mathcal{O}(N^3)$. For this reason, survey data are generally processed offline, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units have been extensively used for numerical analysis and scientific simulations, especially after the introduction of new high-level application programming interfaces. Here we show how GPUs can be used for fast transient discovery in real-time. We present a solution to the problem of de-dispersion, providing performance comparisons with a typical computing machine and traditional pulsar processing software. We describe the architecture of a real-time, GPU-based transient search machine. In terms of performance, our GPU solution provides a speed-up factor of between 50 and 200, depending on the parameters of the search.
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- Publisher copy:
- 10.1111/j.1365-2966.2011.19426.x
Authors
- Journal:
- Monthly Notices of the Royal Astronomical Society More from this journal
- Publication date:
- 2011-07-13
- DOI:
- EISSN:
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1365-2966
- ISSN:
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0035-8711
- Keywords:
- Pubs id:
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pubs:180681
- UUID:
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uuid:1388fb79-aa29-4a9c-be93-6c0ea0055c28
- Local pid:
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pubs:180681
- Source identifiers:
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180681
- Deposit date:
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2012-12-19
- ARK identifier:
Terms of use
- Copyright date:
- 2011
- Notes:
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Accepted for publication (2011 July 12): Monthly Notices of the Royal
Astronomical Society, 10 pages, 9 figures and 6 tables
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