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Complete motion control of a serious game against obesity in children

Abstract:
Childhood obesity is a major problem in most developed countries, with significant negative impacts on children's health. A suggested method for reducing obesity, especially for children, are serious games. These could promote healthy eating and increased physical activity. Ideally, they should also increase energy expenditure during play, and not be a sedentary experience. In the preliminary work described here, we produced a demonstration serious game designed to combat childhood obesity. All user interaction for the game was supplied via movement using re-appropriated Wii input devices to maximize physical activity whilst playing. We describe the problems of implementing such an interface, in particular that of over-learning. © 2011 IEEE.

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Publisher copy:
10.1109/VS-GAMES.2011.48

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Journal:
Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 More from this journal
Pages:
178-179
Publication date:
2011-01-01
DOI:


Language:
English
Pubs id:
pubs:353507
UUID:
uuid:1163db1b-af8f-4e1d-84b5-f48e7c26fed4
Local pid:
pubs:353507
Source identifiers:
353507
Deposit date:
2012-12-19
ARK identifier:

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