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Logarithmic query complexity for approximate Nash computation in large games

Abstract:
We investigate the problem of equilibrium computation for “large” n-player games where each player has two pure strategies. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we assume that a player can change another player’s payoff by at most 1 n by changing her strategy. We study algorithms having query access to the game’s payoff function, aiming to find ε-Nash equilibria. We seek algorithms that obtain ε as small as possible, in time polynomial in n. Our main result is a randomised algorithm that achieves ε approaching 1 8 in a completely uncoupled setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. O(log n) rounds/queries are required. We also show how to obtain a slight improvement over 1 8 , by introducing a small amount of communication between the players.
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1007/978-3-662-53354-3_1

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Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MPLS
Department:
Computer Science
Role:
Author


Publisher:
Springer, Berlin, Heidelberg
Host title:
International Symposium on Algorithmic Game Theory: SAGT 2016: Algorithmic Game Theory
Volume:
9928
Pages:
3-14
Series:
Lecture Notes in Computer Science
Publication date:
2016-01-01
Acceptance date:
2016-07-01
DOI:
ISSN:
0302-9743
ISBN:
9783662533536


Pubs id:
pubs:634636
UUID:
uuid:0a1744a2-6139-4c87-a408-5452f764dcc8
Local pid:
pubs:634636
Source identifiers:
634636
Deposit date:
2016-07-19
ARK identifier:

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