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Automated virtual reality (VR) therapy (gameChange) treating agoraphobic avoidance and distress in patients with psychosis: a multicentre, parallel group, single-blind, randomised controlled trial in England with mediation and moderation analyses

Abstract:

Background: Automated delivery of psychological therapy using immersive technologies such as virtual reality (VR) might greatly increase the availability of effective help for patients. We aimed to evaluate the efficacy of an automated VR cognitive therapy (gameChange) to treat avoidance and distress in patients with psychosis, and to analyse how and in whom it might work.

Methods: We did a parallel-group, single-blind, randomised, controlled tri...

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Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1016/S2215-0366(22)00060-8

Authors

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Institution:
University of Oxford
Division:
SSD
Role:
Author
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Role:
Author, Author

Contributors

Role:
Contributor


Publisher:
Elsevier
Journal:
Lancet Psychiatry More from this journal
Volume:
9
Issue:
5
Pages:
375-388
Publication date:
2022-04-05
Acceptance date:
2022-02-16
DOI:
EISSN:
2215-0374
ISSN:
2215-0366


Language:
English
Keywords:
Pubs id:
1239994
Local pid:
pubs:1239994
Deposit date:
2022-02-17
ARK identifier:

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