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Game−Theoretic Golog under Partial Observability

Abstract:

We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially observable stochastic games (POSGs). The approach allows for partially specifying a high-level control program for a system of multiple agents, and for optimally filling in missing details by viewing it as a generalization of a special POSG and computing a Nash equilibrium.

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Publisher:
ACM Press
Host title:
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems‚ AAMAS 2005‚ Utrecht‚ The Netherlands‚ July 25−29‚ 2005
Publication date:
2005-01-01
ISBN:
1595930949
UUID:
uuid:c908b053-38e5-49b8-869d-01cabe458174
Local pid:
cs:6690
Deposit date:
2015-03-31

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