Internet publication
Real-time volumetric rendering of dynamic humans
- Abstract:
- We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.
- Publication status:
- Published
- Peer review status:
- Not peer reviewed
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- Files:
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(Preview, Version of record, pdf, 8.3MB, Terms of use)
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- Publisher copy:
- 10.48550/arxiv.2303.11898
Authors
- Host title:
- arXiv
- Publication date:
- 2023-03-21
- DOI:
- Language:
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English
- Pubs id:
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1771116
- Local pid:
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pubs:1771116
- Deposit date:
-
2024-11-20
Terms of use
- Copyright holder:
- Rocco et al
- Copyright date:
- 2023
- Rights statement:
- ©2023 The Authors
- Licence:
- Other
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