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Real-time volumetric rendering of dynamic humans

Abstract:
We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.
Publication status:
Published
Peer review status:
Not peer reviewed

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Publisher copy:
10.48550/arxiv.2303.11898

Authors



Host title:
arXiv
Publication date:
2023-03-21
DOI:


Language:
English
Pubs id:
1771116
Local pid:
pubs:1771116
Deposit date:
2024-11-20

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