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Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality

Abstract:

This paper describes the use of Reinforcement Learning in Immersive Virtual Reality to make a person move to a specific location in a virtual environment. Reinforcement Learning is a sub-area of Machine Learning in which an active entity called an agent interacts with its environment and learns how to act in order to achieve a predetermined goal. The Reinforcement Learning had no prior model of behaviour and the participants no prior knowledge that their task was to move to and stay in a spec...

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Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1016/j.ijhcs.2016.10.007

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Department:
Oxford, MSD, Psychiatry
Publisher:
Elsevier Publisher's website
Journal:
International Journal of Human-Computer Studies Journal website
Volume:
98
Pages:
89-94
Publication date:
2016-11-05
Acceptance date:
2016-10-28
DOI:
ISSN:
1071-5819
Pubs id:
pubs:724466
URN:
uri:bfc23d79-04f3-480d-bff2-db35ca013a5b
UUID:
uuid:bfc23d79-04f3-480d-bff2-db35ca013a5b
Local pid:
pubs:724466

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