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Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar

Abstract:

In this study, the role of presence in the imitation of a virtual model was examined. Immersive virtual environment technology (IVET) was used to create photorealistic virtual representations of the self that were depicted eating food in a virtual world. Changes in the virtual environment (via a changing or unchanging body) were incorporated to create variance in perceived subjective presence. Based on previous research, presence was hypothesized to affect the relationship between the environ...

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Publication status:
Published

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Publisher copy:
10.1162/pres.18.4.294

Authors


Bailenson, J More by this author
Journal:
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS
Volume:
18
Issue:
4
Pages:
294-303
Publication date:
2009-08-05
DOI:
EISSN:
1531-3263
ISSN:
1054-7460
URN:
uuid:a5b363e8-c299-42f0-96c3-7c5350cdd712
Source identifiers:
211498
Local pid:
pubs:211498
Language:
English

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