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Virtuality in the Sphere of Economics

Abstract:

This chapter examines virtuality and reality in the context of economic affairs. Digital objects and currencies found in online game worlds and digital environments are considered play and make-believe, and are branded as “virtual” to distinguish them from the serious world of “real” consumption and economics. However, virtual goods are increasingly bought and sold for real money, and the value of such trade now reaches several billion US dollars per year. This encroachment of the “virtual” i...

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Publication status:
Published
Peer review status:
Reviewed (other)

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Institution:
University of Oxford
Division:
SSD
Department:
Oxford Internet Institute
Role:
Author
ORCID:
0000-0002-6509-1703

Contributors

Role:
Editor
Publisher:
Oxford University Press
Host title:
The Oxford Handbook of Virtuality
Publication date:
2014-02-01
DOI:
ISBN-10:
0199826161
ISBN-13:
9780199826162
Keywords:
Pubs id:
pubs:826650
UUID:
uuid:8b0a4b0e-b7d2-4b0d-af3d-7f9050ab1bf5
Local pid:
pubs:826650
Source identifiers:
826650
Deposit date:
2018-02-25

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