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Game−Theoretic Agent Programming in Golog under Partial Observability

Abstract:

In this paper, we present the agent programming language POGTGolog, which is a combination of explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially observable stochastic games (POSGs). It is a generalization of the agent programming language GTGolog by partial observability. The approach allows for partially specifying a high-level control program for a system of multiple agents, and for optimally filling in missing details by viewing i...

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Alberto Finzi More by this author
Thomas Lukasiewicz More by this author
Publication date:
2005
URN:
uuid:7d186f64-fcc3-43f2-9234-173bef83de8c
Local pid:
cs:6766

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