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Object-oriented design for excavation simulation programming

Abstract:

It is relatively unfashionable either to discuss the details of programming languages for archaeology, or even to imply that the average archaeologist needs to have any concept of what a programming language is. On the one hand, it is argued, any program can be written in any language, and arguments about which language to use are the province of the theoretical computer scientist; on the other hand, there are few applications which still need 'low-level' programming. The proceedings of the C...

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Publication status:
Published
Peer review status:
Peer reviewed
Version:
Publisher version

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Authors


Barroca, L More by this author
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Institution:
University of Oxford
Department:
Oxford, IT Services

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Role:
Editor
Role:
Editor
Publisher:
Tempus Reparatum Publisher's website
Pages:
39-48
Publication date:
1992
URN:
uuid:78fa9295-b21c-4709-807c-6cb0d8deb67d
Source identifiers:
387571
Local pid:
pubs:387571

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