Book section
Pelimekaniikat osana ansaintalogiikkaa – Miten pelisuunnittelulla luodaan kysyntää
- Abstract:
-
Selling virtual goods has become one of the main revenue models for online game operators. However, the business model differs from flat-fee models in that the value for the sold value offerings is, for the most part, derived from the structures built into the game and thus requires game developers to integrate business planning into game design. The paper analyses common game mechanics in MMO-games that are harnessed for creating demand for virtual goods. The r...
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- Publication status:
- Published
- Peer review status:
- Reviewed (other)
Actions
Authors
Contributors
+ Suominen, J
Role:
Editor
+ Koskimaa, R
Role:
Editor
+ Mäyrä, F
Role:
Editor
+ Sotamaa, O
Role:
Editor
Bibliographic Details
- Publisher:
- Pelitutkimuksen vuosikirja & Suomen Pelitutkimuksen Seura Publisher's website
- Host title:
- Pelitutkimuksen vuosikirja 2010
- Publication date:
- 2010-01-01
- ISSN:
-
1798-355X
- ISBN:
- 9789514482335
Item Description
- Keywords:
- Pubs id:
-
pubs:826651
- UUID:
-
uuid:6d5b543f-7462-457e-ac28-881c2d1e5372
- Local pid:
- pubs:826651
- Source identifiers:
-
826651
- Deposit date:
- 2018-02-25
Terms of use
- Copyright holder:
- Pelitutkimuksen vuosikirja & Suomen Pelitutkimuksen Seura
- Copyright date:
- 2010
- Notes:
- © Pelitutkimuksen vuosikirja & Suomen Pelitutkimuksen Seura 2010. This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 1.0 License.
- Licence:
- CC Attribution (CC BY)
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