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Pelimekaniikat osana ansaintalogiikkaa – Miten pelisuunnittelulla luodaan kysyntää

Abstract:

Selling virtual goods has become one of the main revenue models for online game operators. However, the business model differs from flat-fee models in that the value for the sold value offerings is, for the most part, derived from the structures built into the game and thus requires game developers to integrate business planning into game design. The paper analyses common game mechanics in MMO-games that are harnessed for creating demand for virtual goods. The r...

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Publication status:
Published
Peer review status:
Reviewed (other)

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Institution:
University of Oxford
Division:
SSD
Department:
Oxford Internet Institute
Role:
Author
ORCID:
0000-0002-6509-1703

Contributors

Role:
Editor
Role:
Editor
Role:
Editor
Role:
Editor
Publisher:
Pelitutkimuksen vuosikirja & Suomen Pelitutkimuksen Seura Publisher's website
Host title:
Pelitutkimuksen vuosikirja 2010
Publication date:
2010-01-01
ISSN:
1798-355X
ISBN:
9789514482335
Keywords:
Pubs id:
pubs:826651
UUID:
uuid:6d5b543f-7462-457e-ac28-881c2d1e5372
Local pid:
pubs:826651
Source identifiers:
826651
Deposit date:
2018-02-25

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