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Integrating ACT-R cognitive models with the Unity game engine

Abstract:

The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that c...

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Publication status:
Published
Peer review status:
Peer reviewed

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Department:
Oxford, MPLS, Computer Science

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Role:
Editor
Role:
Editor
Role:
Editor
Role:
Editor
Publisher:
IGI Global Publisher's website
Pages:
35-64
Host title:
Integrating Cognitive Architectures into Virtual Character Design
Publication date:
2016-06-05
DOI:
Pubs id:
pubs:646754
URN:
uri:5ba1f231-00e6-4a50-aff1-6b4d639df867
UUID:
uuid:5ba1f231-00e6-4a50-aff1-6b4d639df867
Local pid:
pubs:646754
ISBN-10:
1522504540
ISBN-13:
9781522504542

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