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A Card Based Metaphor for Organising Pervasive Educational Experiences.

Abstract:
This paper looks at the card metaphor used successfully in the Equator Ambient Wood and Chawton House projects to structure and author content as part of innovative school field trips using wireless and ubiquitous technologies. The framework provided by the metaphor is laid out and observations made as to how it has been used by domain experts in creating educational experiences. The trade-off between formalisation and restricting pedagogy is examined and key benefits that the metaphor provides are given. © 2007 IEEE.

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Publisher copy:
10.1109/PERCOMW.2007.3

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Publisher:
IEEE Computer Society Publisher's website
Journal:
PerCom Workshops
Pages:
165-170
Publication date:
2007-01-01
DOI:
URN:
uuid:592aa2dd-67bc-4d32-98c6-7749d5cc1453
Source identifiers:
351813
Local pid:
pubs:351813
Language:
English

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